Stardust Flash
Trap Normal

Stardust Flash

  • Archetype:
  • Stardust

  • View:
  • 3886




Target 1 "Stardust" monster in your Graveyard; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 52
Deck 56

Stardust Flash — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Stardust Flash converts a set trap into one Stardust monster from the Graveyard, which is a card-neutral trade that also restores a live body for Stardust and Synchro lines. Its score is held down by the archetype lock on its target, the lack of any interaction, and the absence of combo data to confirm how it performs in real boards. The 46-deck sample and high partner rates confirm the card is a real, played piece in the Synchron and Stardust homes, but that frequency was not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 50 Needs a set Trap and a Stardust monster already in the Graveyard; deck evidence shows it is run in 46 decks (observed).
Combo & Conversion 40 The card text only recovers one body with no further steps; combo data has zero recorded boards, so conversion is text-only inference.
Resource Economy 60 The trade is one trap for one monster from the Graveyard, which is even card count with a free body returned (verified text, inferred value).
Effect & Interaction 25 No negation, removal or disruption is printed on the card (verified text).
Material Utility 35 The recovered Stardust monster can feed Synchro summons in the observed homes, but no material stats were recorded (inferred).
Resilience & Flexibility 45 A set Normal Trap is exposed to standard trap interaction and has no redundancy printed on the card; no counter data was supplied (inferred).
Deck-Building Efficiency 70 Typically run at one copy (38 of 46 decks) with a single slot cost and no lock or garnet effect; the Stardust target restriction is the main cost (verified deck distribution).

Calculation

Weight profile: Recovery/Recursion profile only, no secondary blend. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free recursion of a Stardust monster from the Graveyard for one trap card
  • Typically one copy per deck, so slot cost is low
  • Played across 16 archetypes and 4 gameplay types, showing it is not a single-deck piece

Weaknesses

  • Restricted to Stardust monsters as targets
  • No negation or removal, so it gives no interaction on its own
  • No recorded combo boards to confirm conversion in practice

Best use

Recover a Stardust body after it is sent to the Graveyard, feeding Synchro lines. Decks: Synchron, Stardust, Junk Synchron. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Target 1 Stardust monster in your Graveyard; Special Summon it; 46 decks run it, 38 at one copy (max 3); Appears in 16 distinct archetypes across 4 gameplay types
  • Observed: Synchron is the largest home at 30.4% of decks; Junk Synchron co-occurs in 82.6% of decks that run the card
  • Inferred: Recovers a Stardust body from the Graveyard for a trap card, with even card count; Recovered monster can serve as Synchro material in the observed homes
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no banlist token, assumed 3 copies (unlimited)











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